Quake 4 dark matter gun1/17/2023 ![]() Every slug must be manually reloaded and ejected. The Railgun is now a one-shot-one kill affair. The Rocket Launcher fires much faster and does tons of damage. The clip size has also been reduced (25, 50 with weapon mod). The Nailgun has a seriously reduced fire rate, does more damage and the nails move much faster. The Grenade Launcher now does FAR more damage, shoots slightly farther and faster and has a smaller clip size (5). ![]() The Hyperblaster shoots much faster, and has a bigger clip size (80, 100 with weapon mod). The Shotgun can now gib enemies, does slightly more damage and has a slightly smaller clip (5, 8 with weapon mod). The Machinegun has a reduced clip (30, 50 with weapon mod), deals more damage and fires faster. The Blaster now fires a slow-moving ball of plasma instead of a bullet-thing. Yes I am a huge Quake nerd and I have loved almost every one of the games (except Quake 3, that was lame). I just completed my 17th play-through of the game today, using Version 2 of my Quake 4 Reborn Mod. I haven't done any massive changes such as adding iron-sights, or any outstanding features, but the large collection of various realism and gameplay tweaks make the game much more enjoyable. However, if you're just here for a mod that tries to create a realistic feel for Quake 4. If you'd like to hear the full story, you can visit the "About" page. Quake 4 was the first game I ever modded.
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